Defining Programming Standards   
for Professional Programmers 
  

         

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Contents

1: Standards

2: Psychological Factors

3: General Principles

4: Commenting

5: Naming

6: Code Layout

7: File Layout

8: Language Usage

9: Data Usage

10: Programming Usage

11: Implementing Standards

A: Example Standard

B: References

C: Glossary

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CHAPTER 2 : Psychological Factors

PART 1 : BASICS

CHAPTER 2 : Psychological Factors

2.1 Pattern Recognition
2.2 Filtering
2.3 Habit
2.4 Redundancy
2.5 Cues and Context
2.6 Recognizing Basic features
2.7 Short Term, Working and Long Term memory
2.8 Chunking
2.9 The Rule of Seven
2.10 Context Switching
2.11 Modifying the image
2.12 Memorizing sounds
2.13 Eye focus
2.14 Eye movement
2.15 Looking ahead
2.16 Looking back
2.17 The subconscious is always right
2.18 Natural ambition
2.19 Summary

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2.13 Eye focus

When we look at something, we do not look at all of it at once. In fact, the actual area of focus is only an inch or two across. We focus in on and pay attention to a very small area, and can easily miss items outside that area. But, although we focus on a small area, we are actually aware of a much wider area and can see and rapidly jump to any item within scope of our peripheral vision.

Thus if we are looking at a program where we want to skip back and fore to different parts, if those parts are all on one page or can be made visible together, we can work faster and more easily than if we have to page back and fore.

 

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